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Look up codes, guides, roster entries, tools, and official links. This page filters the same index as the header search.

79 pages in this wiki.

  1. CodesSTORM1 Enchanted Dice and 1 Summon Scroll
  2. CodesEnchantedStrength1 Strength Potion and 1 Enchanted Dice
  3. CodesHALLOWKEEP2 Enchanted Dice
  4. CodesBLUEMOON1 Enchanted Dice and 1 Ore Elixir II
  5. CodesLifeIsRoblox2 Enchanted Dice
  6. CodesSOULFORGE1 Enchanted Dice and 1 Summon Scroll
  7. CodesMUTATIONLUCK1 Mutation Luck Potion I
  8. ToolsUpgrade paybackEstimate how many mining cycles a research node, gate fee, or pickaxe needs before the extra cash you measured covers the price. Enter the live cost and your own before-and-after income. The form does not read your save or use a hidden drop rate.
  9. Codes⛏️ My Anime Mine how to redeem codesRedeem checklist after a patch.
  10. Codes⛏️ My Anime Mine expired codesRetired strings and fake-list warnings.
  11. Tools⛏️ My Anime Mine toolsEditorial pickers and calculators.
  12. Tools⛏️ My Anime Mine class pickerPublished roster topics for reference.
  13. Wiki⛏️ My Anime Mine playersRoster hub.
  14. Pages⛏️ My Anime Mine updatesPatch notes and listing-checked changes.
  15. Pages⛏️ My Anime Mine scriptsRisk notes for community automation. No downloads.
  16. Pages⛏️ My Anime Mine official linksGame page, group, and Discord via Roblox Social.
  17. Rankings⛏️ My Anime Mine tier listEditorial S through D boards.
  18. GuidesBeginner guide: first dig, first crew, first gateFinish the tutorial, sell ores without selling the miner, place one strong character, and read the research gate before you spend the rest.
  19. GuidesHow to dig deeper and open the next zoneOpen the next mine by finishing the current research board and paying the live gate fee, then equip that zone pickaxe before you judge the new rocks.
  20. GuidesResearch tree: income, luck, and the zone gateFinish the current zone board to 100 percent, buy the gate path first, and keep cash for the new pickaxe before you spend on optional income nodes.
  21. GuidesPickaxes: multipliers, stock, and Equip BestBuy the pickaxe your current zone shop stocks, press Equip Best, and put the highest multiplier on the miner with the highest base damage.
  22. GuidesCharacter levels: damage, speed, and who to fundLevel Damage, Mining Speed, and Speed on one keeper. Utility tracks were seen capping early, while Damage kept climbing into the high levels.
  23. GuidesMutations, dice, and mutation luckReroll mutations on miners you will keep. Recorded multipliers exist for Ice, Rainbow, and Rare, and the luck passes stack with potions.
  24. GuidesSelling ores without selling your minersClaim the chest, sell ores at the stall, and recheck Auto Sell toggles after every new zone so fresh ore names still convert to cash.
  25. GuidesCrew setup: one swap, then keep or revertPlace miners on the plot, change one slot at a time, and keep a swap only when the same mining interval actually improves.
  26. GuidesGame passes and what they do not skipPasses speed up luck, selling, or walk speed. They do not replace the 100 percent research gate or the zone pickaxe you still have to buy.
  27. GuidesWhen a code fails: tutorial, spelling, and expired stringsFinish the tutorial, paste the code into the gift box, and use inventory plus the expired list when a claim fails.
  28. WikiGolden Gate KingExotic miner with a recorded 0.036 percent summon and a level 50 damage note around 13 OC.
  29. WikiExotic GokuExotic Goku with a recorded 59 QI base and pickaxe scaling from one public showcase.
  30. WikiNightmareMythic shop miner mentioned beside Golden Gate King. Stats were not published.
  31. WikiSaitamaNamed miner whose Damage Level was seen at 100. Other stats were not published.
  32. WikiWooden PickaxeDefault starter pickaxe on new miners.
  33. WikiStone PickaxeEarly shop pickaxe above the wooden starter.
  34. WikiIron PickaxeEarly shop pickaxe above stone.
  35. WikiGold PickaxeCrystal Cave pickaxe recorded around 3 million to 6 million cash.
  36. WikiQuartz PickaxeShop pickaxe seen in stock on October 10, 2026. Multiplier not published.
  37. WikiSapphire PickaxeLater shop pickaxe quoted at 16 quadrillion for one copy. Multiplier not published.
  38. WikiMagma Zone PickaxeMagma shop tool recorded at 35x damage in the billions price range.
  39. WikiSX-Tier PickaxeDeep shop pickaxe recorded at 500x and 1.11 SX.
  40. WikiRuby PickaxeHigh-level pickaxe recorded at 3,000x and 1.22 OZ.
  41. WikiLegendary PickaxeLate shop pickaxe recorded at 100,000x and 738 NO.
  42. WikiDeep Entry PickaxeEndgame shop entry recorded at 39 UD. Multiplier not published.
  43. WikiApex Mine PickaxeHighest recorded pickaxe, 650,000x at 1 DD.
  44. WikiIceMutation recorded at 11.41x in one session.
  45. WikiRareMutation listed at 80x and measured near 40x while mining in one showcase.
  46. WikiRainbowMutation recorded at 4.72x in one session.
  47. WikiDiamondNamed mutation. Multiplier not published.
  48. WikiPlatinumNamed mutation. Multiplier not published.
  49. WikiStrength PotionDamage consumable from the EnchantedStrength code and from drops. Exact multiplier unpublished.
  50. WikiMutation Luck Potion ITemporary mutation-roll boost. Stacks with the mutation luck passes.
  51. WikiGolden PotionDamage consumable named in play tests. Numbers were not published.
  52. WikiEnchanted DiceEnchant item from several codes. One test produced an Earthquake effect.
  53. WikiSummon ScrollExtra character summon from SOULFORGE, STORM, and the expired EnchantedSummons code.
  54. WikiOre Elixir IIBLUEMOON reward paired with 1 Enchanted Dice. Effect details were not published.
  55. WikiStarter MineOpening mine. Leave it after 100 percent research and the early cash fee.
  56. WikiCrystal CaveZone 2, tied to the Gold Pickaxe shop around 3 million to 6 million.
  57. WikiMagma ZoneLayer with about 375 million ore health and a recorded 35x pickaxe.
  58. WikiDeep MinesLater layers with QA-to-DD fees and the largest recorded pickaxe multipliers.
  59. WikiResearch BoardZone upgrade board. 100 percent completion is required before the next gate can be bought.
  60. WikiBase ChestStorage for ore and new characters, and the Auto Sell toggle menu.
  61. WikiShop VendorSells your ore and sells limited pickaxe stock.
  62. WikiSoul ForgeLate objective linked to the index and extra mutation slots. Cost not published.
  63. WikiCashOre-sale currency for levels, pickaxes, research, and gate fees.
  64. PagesHome
  65. GuidesGuidesStart with the first-session loop, then use the task guides for gates, pickaxes, mutations, selling, and failed codes.
  66. GuidesBeginner GuideThe shortest path from the first rock to a miner that earns and a research gate you can read.
  67. WikiWikiCharacters, pickaxes, mutations, zones, and the machines that turn ore into the next mine.
  68. WikiCharactersOnly miners with a specific public observation are listed. The in-game index has many more units.
  69. WikiEquipmentPickaxes are miner gear. Multipliers below were recorded in play, not copied from a complete official shop sheet.
  70. WikiMutationsNamed mutation results and the few multipliers that were actually recorded.
  71. WikiPotionsPotions and food buffs named in play sessions and code rewards.
  72. WikiMaterialsDice, scrolls, and elixirs that codes and shops actually name.
  73. WikiWorldsMine layers, the research rule that opens them, and the fees or ore health seen in sessions.
  74. WikiMachinesThe plot machines you actually click: chest, shop, research board, and Soul Forge.
  75. WikiMoneyCash is the ore sale currency that pays levels, tools, and gates.
  76. CodesCodesCode strings reported for My Anime Mine, with rewards and the expired history kept separate.
  77. ToolsCalculatorType the live cash cost and the extra cash you measured. The payback form then estimates the cycles and the time.
  78. VideosVideo GuidesRoblox tutorials that show this experience: the first session, a long how-to-play, an October progression run, and code roundups. Older code videos can be out of date.
  79. PagesPlayFocused Play player page with practical routes, resources, and decisions for the selected game.

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