What Robux changes, and what it does not
Passes and lucky boxes speed up rolls, finds, movement, or selling. Every zone still needs its own research tree at 100 percent and a gate fee. A paid box does not open that gate.
Passes with a posted price and effect
| Pass | Robux | Stated effect |
|---|---|---|
| Mutation Luck | 99 | 1.5x luck on every mutation roll; stacks with mutation luck potions |
| Auto Sell | 149 | Sells the ores and characters you toggle, as they are mined |
| VIP | 199 | VIP chat tag, gold crown nameplate, and one VIP Lucky Block each day |
| Speedy Characters | 399 | +10 walk speed on all of your characters |
| Major Mutation Luck | 799 | 5x luck on every mutation roll; stacks with potions |
| Super Drop Luck | 1199 | 1.5x drop luck on character and ore finds |
Mutation luck does not increase discovery. Super Drop Luck does not improve mutation rolls. Read the pass you are buying against the stall you are actually stuck on.
Unreal Lucky Box
One showcase listed the box at 200 Robux, or 1,600 Robux for ten. In that box the exotic Goku line was listed at 1 percent. The same session estimated about 0.001 percent for a free-summon equivalent. Those are showcase figures, not a permanent official table.
A free-to-play path that still moves
Redeem current codes, sell ores, finish the board, and put the zone pickaxe on one keeper. Deeper shops are where the large multipliers are sold for cash. Buy a pass only when its one sentence matches a delay you can already see, such as chest trips or mutation rerolls on a keeper.
